How to Hold the Cube
Hold your cube against the placemat. The colour doesn't matter — this method is colour neutral. Use your finger as a hook to drag the U face towards you with either your left or right hand. Always keep the cube steady along at least one axis. Tap any zone to see it on the cube.
Tap a zone
Sigil Cube · Companion Guide
The Sigil Method is a new visual language for solving the Rubik's Cube. Instead of memorising letter strings, you follow a glowing pattern — a sigil — drawn right on screen.
The Idea
Traditional cube notation uses letters like R, U', F — turn the right face clockwise, top face anticlockwise, front face clockwise. Experienced solvers read these like sheet music, but for beginners it's a wall of code.
The Sigil Method maps each move to a region on a placemat behind the cube. A sequence of moves becomes a connected line — a sigil — that you can see and follow step by step.
The Placemat
The placemat is split into eight triangular zones — one for each face move. Every clockwise turn lives in a RED zone. Every anticlockwise turn lives in a BLUE zone, like the poles of a magnet.
The apostrophe ' always means anticlockwise. No apostrophe means clockwise. That's the only rule worth memorising.
Reading a Sigil
Each move in a sequence is placed as a numbered dot in the matching zone of the placemat. Dots are connected in order, forming the sigil. The active dot glows large — completed dots shrink and dim, so the trail falls away behind you.
Example — Sigil 1 · White Corners
Insert Right
Insert Left
The Seven Sigils
Start with Placemat to see where each move lands. Add Sigil to see the pattern emerge. Add Cube to see it all in action.
The Solve
Follow these stages in order. Each sigil builds on the last. Take your time — the placemat always shows you where to go next.
Hold the cube with white on top. Solve the four white edge pieces so they form a cross on the white face, with each edge's side colour matching its centre. This stage is intuitive — rotate and place freely. When done, flip the cube over so white is on the bottom.
Find a white corner piece in the top layer. Rotate U until it sits directly above its destination slot. Fire Insert Right or Insert Left depending on which side the slot is on. If the corner is already in the slot but twisted wrong, apply the sigil up to three times to cycle it out and back in correctly.
Look at the top layer for an edge piece with no yellow. Rotate U until that edge's top colour matches a side centre, then check which way it needs to go into the middle ring. Fire Insert Right or Insert Left accordingly. Repeat for all four middle edges.
Look at the top face. You'll see a dot, a boomerang (L-shape), or a line. Orient the pattern then fire Sigil 3. A dot needs two applications, a boomerang needs one, and a line needs one with the line running left to right. Keep applying until a yellow cross appears.
Find a corner with yellow already facing up — the "fish head". Position it front-right and fire Sune Right, or front-left for Sune Left. Repeat, repositioning the fish each time, until the entire top face is yellow.
Look at the sides of the top layer for "headlights" — two corners on the same side showing the same colour. Rotate U until the headlights face left, then fire J-Perm. If there are no headlights anywhere, fire it once to create them, then recheck and repeat.
The corners are correct. Now the edges need to cycle into place. Fire U-Perm. If one application doesn't solve it, a second always will. However — if two opposite edges are in the right place but flipped the wrong way (parity), you must fire Sigil 7 Parity Fix first, then return to U-Perm to finish.
Occasionally two top edges will be in the correct position but facing the wrong way — neither U-Perm nor J-Perm will fix this. This is called parity. Fire Sigil 7 to swap them both simultaneously, then complete the solve with U-Perm.